Betekenis van:
video game
video game
Zelfstandig naamwoord
- deel v.e. tennisset
- a game played against a computer
Synoniemen
Hyperoniemen
Hyponiemen
video game
Zelfstandig naamwoord
- spelletje op de computer
- a game played against a computer
Synoniemen
Hyperoniemen
Hyponiemen
Voorbeeldzinnen
- He likes that video game very much.
- They amused themselves by playing a video game.
- I possess three kinds of video-game machines.
- The thrilling video game took all my attention.
- Sega used to make video game consoles a long time ago.
- The same word can mean different things to different people: "headshot" doesn't mean the same thing to actors and video game players.
- If you experience any of the following symptoms while playing a video game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - immediately discontinue use and consult your physician before resuming play.
- Bundesverband der Entwickler von Computerspielen e.V. (Federal German Association of Video Game Manufacturers).
- Ubisoft, TIGA [4], GAME [5], APOM [6] and EGDF [7] stress that, in their view, video games are cultural products.
- Does not include: equipment for the reception, recording and reproduction of sound and pictures (1.14); video-game software (1.16).
- Although the contribution made by European creative collaborators may have an indirect effect on the European cultural nature of a video game, the location- and nationality-related criteria still have no direct link to the cultural content of eligible video games given the characteristics peculiar to the video game sector.
- Data can be transferred from the video game machine to the monitor or the television set via the cable and the data may, depending on the content, be visualised as a video game, video or still image or reproduced as sound.
- By contrast, ISFE [8], which represents video game publishers (including Sony, Microsoft, Nintendo and Vivendi), argues that video games could not be regarded as cultural products but only as interactive entertainment products.
- The video game market is, to a large extent, a global market on which games for consoles account for two thirds of sales.
- Demand is determined by regular renewal and destruction, on average every six years, of household video game equipment (consoles and PCs).